New SVGA Demo: Conway’s Game of Life

August 23rd, 2009

I could not resist writing another quick demo – I implemented a version of Conway’s Game of Life on Morpheus.

I used the SVGA driver, and a 80×60 universe. Currently it is a bit slow due to FilledCircle still being written in Spin, and plotting the filled circle one pixel at a time – however that will change once I finish the assembly language hline routine; calling that instead of individual pixel plotting should speed up FilledCircle and FilledRectangle immensely.
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Enjoy!

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