New SVGA Demo: Conway’s Game of Life
August 23rd, 2009I could not resist writing another quick demo - I implemented a version of Conway’s Game of Life on Morpheus.
I used the SVGA driver, and a 80×60 universe. Currently it is a bit slow due to FilledCircle still being written in Spin, and plotting the filled circle one pixel at a time - however that will change once I finish the assembly language hline routine; calling that instead of individual pixel plotting should speed up FilledCircle and FilledRectangle immensely.
Enjoy!