Archive for the 'Other' Category

More new products soon!

Thursday, March 31st, 2011

I’ve been quite busy since I introduced PropCade, and you can look forward to many new product announcements here over the next few months.

I will also add a store soon, to make it easier for you to purchase my products.

PropCade - Available NOW!

Monday, November 8th, 2010

I’m happy to announce that my new Propeller based single board computer “PropCade” is now available for sale!

PropCade runs at 100Mhz - providing eight cores running at 25MIPS - 32 bit MIPS at that…

With TV, S-Video and VGA output you can hook it up to old TV’s, new TV’s or nice monitors :-)

The two Atari/Sega style joystick ports will help you run Retro games - and of course you can write your own…

PropCade supports a uSD (TransFlash) card for a LOT of storage, and with mpark’s Sphinx compiler, running on Cluso99’s SphinxOS, you can develop Propeller software right on PropCade!

I wanted to bring back the fun of programming on a small computer - Apple’s, Atari’s and Commodore’s were what I cut my teeth on in high school - and PropCade brings the retro fun back.

There are a lot more details on the “PropCade” page you can find on the left menu bar…

Sorry for the lack of updates!

Friday, September 24th, 2010

Due to preparing for UPEW 2010 at the end of June, I did not have time to update the site… and it got even worse after UPEW.

There will be a whole slew of new product announcements over the next few months, so you might want to keep an eye on this site :-)

Product pages added

Thursday, October 15th, 2009

I’ve finally found the time to add three new product pages:

  • Proteus - a high quality prototyping board, can stack on Morpheus or Propteus
  • Propteus - a high quality Parallax propeller prototyping board, can stack on Morpheus
  • SOJ36DIP32 - memory adapters, allows using fast SOJ36 package SRAM’s in DIP32 sockets

I have also uploaded the BOM (Parts list) for Propteus on the Downloads page. Enjoy!

NEW: Palette handling functions added to the VGA Morpheus graphics object

Monday, September 21st, 2009

PUB SetPalette(y,c,r,g,b)

Set color (0..3) for screen line ‘y’ to specified RGB values
PUB SetPaletteRange(y1,y2,c,r,g,b)

Set color (0..3) for screen lines ‘y1..y2′ to specified RGB values

PUB FillPalette(c,r,g,b)

Set color (0..3) for all screen lines to specified RGB values

NOTE:

R and G both must be in the range of 0 - 7

B must be in the range of 0 - 3

The new VGA object is available on the Downloads page.